Unity 2017.3 released
Unity Technologies has released Unity 2017.3, its final update for 2017.  A long list of new features includes:

 

    • The ability to import of 2D or 3D 180/360 video and play it back on a  Skybox to create 360-video experiences.

 

    • New Unlit and Surface particle shaders and ribbonized particle trails.

 

    • The ability to define managed assemblies based on scripts inside a folder.

 

    • The ability to take memory snapshots directly inside the editor.

 

    • Improvements to the Crunch Library which can now compress DXT textures up to 2.5 times faster with about 10% better compression ratio plus the ability to compress ETC_RGB4 and ETC2_RGBA8 textures for Android and IOS support.

 

    • Support for HDR compressed lightmaps on PC, Xbox One and PlayStation 4.

 

    • New lighting modes for the Progressive Lightmapper including Baked Indirect, Shadowmask and Subtractive, LOD support with realtime probes, and HDR encoding support for baked lightmaps for higher visual quality.

 

    • The ability to see VR-device refresh rate, dimensions, aspect ratio, HMD-tracking and controller-tracking as part of device info and device status events.

 

    • Improvement to cloth including self-collision and inter-collision plus improved constraint painting.

 

    • Support for XBox One X.

 

    • Support for publishing Android apps to the Xiaomi store in China.

 

    • A new playable scheduling feature, which allows you to prefetch data before it is actually played.

 

    • Changes to the Transform tool to support world space, object space, and screen space.

 

    • New snapping modes.

 

    • Several improvements to the Cinemachine camera system.

 

    • Vuforia 7 support.

 

    • Octane Render for Unity.

 

    • Support for Facebook’s new segmented upload feature for Game Room.

 

    • Oculus Dash Depth support.

 

    • The ability to use Unity’s terrain trees in VR experiences.

 

    • Stereo Instancing for PSVR.

 

    • Many more improvements and bug fixes.

 

Find out more in a detailed post on Unity’s blog.