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    31 Окт
    Tom Hudson’s 3DS Max 2018.3 fluid tutorials

    3DS Max developer Tom Hudson has been released a number of tutorials for the new fluid system added

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    16 Окт
    Creating environments with Megascans and Redshift

    Quixel has released two new tutorials by Darryl Johnson about using Megascans with Redshift in 3DS

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    27 Сен
    Making of a Complete House

    Part one of tutorial about one of our biggest arch-viz scenes — Archexteriors vol. 31 This sce

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    11 Сен
    Beginners guide to FStorm Render

    Johannes Lindqvist covers the basics of this fairly new and easy to use GPU renderer for 3ds Max. F

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    09 Авг
    The making of ‘Nuremberg Bathroom’

    “Nuremberg Bathroom” is a project by Mohammadreza Mohseni, co-founder of Vivid Visual Studio. I

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    01 Авг
    The Making of “Nissan GT-R 2017”

    Factotum Pictures created a wonderful set of renders that were 100% CG, right down to the mountains

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