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    24 Окт
    Corona Renderer 1.7 for 3ds Max Released!

    With great pleasure, we announce the release of Corona Renderer 1.7 for Autodesk 3ds Max! In this re

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    23 Окт
    Westkaai via FStorm

    Recently, I was given the chance to try out FStorm, a GPU-only renderer being developed by Andrey Ko

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    22 Окт
    MCG Renderable Points

    MCG Renderable Points Version:1.00 Date Updated:10/22/2017 No the question isn’t WHY…but

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    22 Окт
    miauu’s Transfer Edges: Poly UVW

    miauu’s Transfer Edges Poly to UVW  Version:1.1 Date Updated:10/27/2017 miauu’s Transfe

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    19 Окт
    AE Transfer

    AE Transfer is the script that allows you to easily export objects and its parameters to Adobe After

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    17 Окт
    Bots and the Kingsman at SPI

    Sony Pictures Imageworks (SPI) provided a range of effects for the Kingsman: The Golden Circle, inc

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    16 Окт
    Creating environments with Megascans and Redshift

    Quixel has released two new tutorials by Darryl Johnson about using Megascans with Redshift in 3DS

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    11 Окт

    Anyone who’s spent some time browsing through my posts knows I have a bit of an obsession with mod

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    10 Окт
    Pixar’s RenderMan & Marschner Hair

    To quote a recent Pixar Technical article “A quarter-century after the pioneering work of Kaji

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    04 Окт
    VFXShow 225 : Star Trek Discovery

    In this episode, Matt Wallin, Mike Seymour and Jason Diamond look at the new CBS: Star Trek, Discove

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