Unity 2017.3 released
Unity Technologies has released Unity 2017.3, its final update for 2017. A long list of new features includes:
- The ability to import of 2D or 3D 180/360 video and play it back on a Skybox to create 360-video experiences.
- New Unlit and Surface particle shaders and ribbonized particle trails.
- The ability to define managed assemblies based on scripts inside a folder.
- The ability to take memory snapshots directly inside the editor.
- Improvements to the Crunch Library which can now compress DXT textures up to 2.5 times faster with about 10% better compression ratio plus the ability to compress ETC_RGB4 and ETC2_RGBA8 textures for Android and IOS support.
- Support for HDR compressed lightmaps on PC, Xbox One and PlayStation 4.
- New lighting modes for the Progressive Lightmapper including Baked Indirect, Shadowmask and Subtractive, LOD support with realtime probes, and HDR encoding support for baked lightmaps for higher visual quality.
- The ability to see VR-device refresh rate, dimensions, aspect ratio, HMD-tracking and controller-tracking as part of device info and device status events.
- Improvement to cloth including self-collision and inter-collision plus improved constraint painting.
- Support for XBox One X.
- Support for publishing Android apps to the Xiaomi store in China.
- A new playable scheduling feature, which allows you to prefetch data before it is actually played.
- Changes to the Transform tool to support world space, object space, and screen space.
- New snapping modes.
- Several improvements to the Cinemachine camera system.
- Vuforia 7 support.
- Octane Render for Unity.
- Support for Facebook’s new segmented upload feature for Game Room.
- Oculus Dash Depth support.
- The ability to use Unity’s terrain trees in VR experiences.
- Stereo Instancing for PSVR.
- Many more improvements and bug fixes.
Find out more in a detailed post on Unity’s blog.
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