Stretchy Bones Converter

Stretchy Bones Converter Version:1.0

Date Updated:04/20/2018
Author Name:Custom Phase

Script for automating the process of getting 3dsMax’s native stretchy bones into any game engine: creating a separate de-hierarchized bone structure that follows the motion of the base bone structure and automatically migrating skin weights on a mesh to those new bones.

USAGE:
Select the bones that you want to be affected with “Pick bones” button.
Select the affected mesh with a skin modifier with “Pick skinned object” button.
Press “Convert and reskin” button.

IMPORTANT:
Make sure to backup\not overwrite your scene save files, since the changes are non revertable.
For exporting you should use FBX format with “Bake Animations” option enabled.

Additional Info:

Based on this tutorial: http://eliasveskot.blogspot.com/2015/10/tutorial-how-to-export-stretchy-…

Version Requirement:2008

 

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