Stretchy Bones Converter
Stretchy Bones Converter Version:1.0
Date Updated:04/20/2018
Author Name:Custom Phase
Script for automating the process of getting 3dsMax’s native stretchy bones into any game engine: creating a separate de-hierarchized bone structure that follows the motion of the base bone structure and automatically migrating skin weights on a mesh to those new bones.
USAGE:
Select the bones that you want to be affected with «Pick bones» button.
Select the affected mesh with a skin modifier with «Pick skinned object» button.
Press «Convert and reskin» button.
IMPORTANT:
Make sure to backup\not overwrite your scene save files, since the changes are non revertable.
For exporting you should use FBX format with «Bake Animations» option enabled.
Additional Info:
Based on this tutorial: http://eliasveskot.blogspot.com/2015/10/tutorial-how-to-export-stretchy-…
Version Requirement:2008
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