Chaos Group announced at the Total Chaos event in Sofia, Bulgaria last Friday that V-Ray next for 3DS Max will be released this week. A number of the new features had been previewed during the beta process including the following highlights:
- Speed improvements to overall base-line rendering performance of up to 25%.
- A new Adaptive Dome Light that that’s up to 7x faster and removes the need to set up skylight portals in windows and openings.
- Automatic exposure and white balance have been added to the V-Ray physical camera in addition to a simplified UI.
- A new GPU rendering architecture that promises to double the speed of production rendering.
- GPU accerated support for Environment fog, volumetric effects, and VRScans materials.
- A new Physical Hair material based on a paper by Disney Research that makes look dev simpler with sliders to control glossiness, softness, randomness, melanin controls change colour and hair dye settings to tint hair with any colour.
- NVIDIA Al Denoiser.
- The ability to denoise render elements.
- Lighting analysis tools to analyze and measure the light levels in a scene using heat maps and data overlays.
- Supports for Alembic 1.7 including layering.
- A new V-Ray Switch to change between multiple materials applied to an object.
- V-Ray Plugin and Texture that enables the user to load any texture or material from any version of V-Ray into 3DS Max, including procedural textures and PBR materials for Unity and Unreal.
A new workstation license of V-Ray Next will cost $1,180. Upgrades to existing licenses will cost $580. Annual rentals are also available for $470. To find out more about V-Ray Next, visit Chaos Group’s website.